Maria Turk

Maria Turk

freelance ux designer



Made is a personalised HTML5 game created in pixi.js and using the Phaser framework. Working with illustrator and animator Dave Prosser (from Studio AKA) we conceived and designed a world of photocopier spaceships, monstrous filing cabinets and laser blasting line-managers.

The aim of the game is to jump, slide, fly and crash your way through the levels rescuing your Facebook friends — and beat an end-of-level boss to progress to the next stage. Successfully rescuing all of your friends from each level would earn you a 3 star rating which you could tweet or share for bragging rights. Ray-Ban material power ups could help you rescue friends caught in tricky areas or to help you through a maze of electricity and mines.